Marathon- game instructions.
Discription of the game:
The game sits where a coffee table might be. At the top there are red and blue pieces that are each sitting on their own leaf, or leaves.
Each leaf can be turned at: its base; or the stem can be turned at each fork leading back to the base of the main trunk of the tree/bush.
The Marbels do not roll in this game. They are round because the designer liked it. They are meant to be moved by hand.
The bush and leaves are made of plastic.
The goal is to start with very many red and blue team pieces/marbels and bottle neck them onto a path: Then remove the Marbels(runners): Change the trails the players are racing through: Be the first to reach the bottom of the course.
Someone can choose to have another color on the board. However, in most cases that would be pointless. Due to the fact that one isn't just trying to get a red or blue piece to the finish line at the bottom of the tree. They are trying to be the one who puts the running marbel across the finish line first no matter what the original color they started playing with.
The marbels are sized differently to make it easier for blind jogodors to participate.
Turns: One can only move a single limb off a joint/fork, a marbel, or a rabbit (runner sent ahead to take out another runner)* once a turn. The player has to choose which of the three types of moves they are going to do in any given turn.
The game can begin from the start line with all the marbels/runners placed on the starting field at the top of the tree. Or they can begin from construction of the corse itself; letting whom ever finishes the starting field with the last piece(having constructed the entire course) to be able to place all thier color on the starting field(uppermost level) first. The next player can place one each turn: Or manuever the position of the leves and stems of the course field one time per move. They can also opt to give up two turns but must place half thier remaining runners on the startfield each turn.
To move a Marbel/Runner throught the course one has to move the leaves one at a time to connect the disjointed sections of the path needed. The Runner can only move to an ajacent leaf: Or one within the obvious radius to desend to the lower ring. However, the Runner can also jump an oposing runner ad remove they from play.*
The course is designed to look like art in the room that is its host. The leaves can be positioned to support plates, and mugs. The stem, truck and leaves have a crystal quality that fits in most any decor as an interesting multifunctional utilitarian art piece.
Players can bring stem pieces from other courses, the joints are universal. This adds a new dimension tothe game. The caveat is that the tree must be able to support itself, or be supported by its suroundings so as not to topple while the Marathonners is are afoot.
If the structure cannot support itself during game play, then the looser of the game is the jogador who placed the last piece into the starting field. If the game was free standing in a previous game, but a new peace added at the start of the next game causes the entire game to be off balance; then the player who placed the last peace looses. This is the rule even if another player shifts another part of the game in such a way as to change the leverage of the game.
No leaves or limbs can be removed afterthe race has started. In building the course only off balance limbs and leaves can be removed after the instability is revealed. Beforethat every Leaf & limb placed is in place.
If a piece of the tree course is moved back and forth fifteen times each consecutively, by each player then there is a draw and noone wins.
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*This is done in a similar manner to checkers. The Rule is that the rabbit has to befrom another team, and can jump out over a three leaf span in any angle, from any direction.
The game sits where a coffee table might be. At the top there are red and blue pieces that are each sitting on their own leaf, or leaves.
Each leaf can be turned at: its base; or the stem can be turned at each fork leading back to the base of the main trunk of the tree/bush.
The Marbels do not roll in this game. They are round because the designer liked it. They are meant to be moved by hand.
The bush and leaves are made of plastic.
The goal is to start with very many red and blue team pieces/marbels and bottle neck them onto a path: Then remove the Marbels(runners): Change the trails the players are racing through: Be the first to reach the bottom of the course.
Someone can choose to have another color on the board. However, in most cases that would be pointless. Due to the fact that one isn't just trying to get a red or blue piece to the finish line at the bottom of the tree. They are trying to be the one who puts the running marbel across the finish line first no matter what the original color they started playing with.
The marbels are sized differently to make it easier for blind jogodors to participate.
Turns: One can only move a single limb off a joint/fork, a marbel, or a rabbit (runner sent ahead to take out another runner)* once a turn. The player has to choose which of the three types of moves they are going to do in any given turn.
The game can begin from the start line with all the marbels/runners placed on the starting field at the top of the tree. Or they can begin from construction of the corse itself; letting whom ever finishes the starting field with the last piece(having constructed the entire course) to be able to place all thier color on the starting field(uppermost level) first. The next player can place one each turn: Or manuever the position of the leves and stems of the course field one time per move. They can also opt to give up two turns but must place half thier remaining runners on the startfield each turn.
To move a Marbel/Runner throught the course one has to move the leaves one at a time to connect the disjointed sections of the path needed. The Runner can only move to an ajacent leaf: Or one within the obvious radius to desend to the lower ring. However, the Runner can also jump an oposing runner ad remove they from play.*
The course is designed to look like art in the room that is its host. The leaves can be positioned to support plates, and mugs. The stem, truck and leaves have a crystal quality that fits in most any decor as an interesting multifunctional utilitarian art piece.
Players can bring stem pieces from other courses, the joints are universal. This adds a new dimension tothe game. The caveat is that the tree must be able to support itself, or be supported by its suroundings so as not to topple while the Marathonners is are afoot.
If the structure cannot support itself during game play, then the looser of the game is the jogador who placed the last piece into the starting field. If the game was free standing in a previous game, but a new peace added at the start of the next game causes the entire game to be off balance; then the player who placed the last peace looses. This is the rule even if another player shifts another part of the game in such a way as to change the leverage of the game.
No leaves or limbs can be removed afterthe race has started. In building the course only off balance limbs and leaves can be removed after the instability is revealed. Beforethat every Leaf & limb placed is in place.
If a piece of the tree course is moved back and forth fifteen times each consecutively, by each player then there is a draw and noone wins.
----------------------
*This is done in a similar manner to checkers. The Rule is that the rabbit has to befrom another team, and can jump out over a three leaf span in any angle, from any direction.

